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Silberzwerg
by Gerd Deininger, Andreas Michaelis · Queen Games
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About the game
What is Silberzwerg?
Players manage a set of dwarves mining for gems to fulfill randomly distributed contracts. Each turn, players simultaneously decide where to send their dwarves. Four of the dwarves are simply miners and will mine a particular color of gem, depending on placement. Gem prices are set each round, cheaper the more dwarves that are mining it. Players also have two boss dwarves, which can either be shadow dwarves (used to carry out evil actions on other players), or silver dwarves (usually beneficial actions for the player). Assembling the correct assortment of gems and assigning a silver dwarf to fulfill a contract, he can score either his own contract or one of two open contracts. Or he can assign a silver dwarf simply to sell gems for cash. High score when all the contracts are gone wins, but usually someone wins before that happens by hitting 600 points.
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Silberzwerg?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?