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PAX
by Bernd Eisenstein · Irongames
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About the game
What is PAX?
Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore "pax", or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side? The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards, they expand their power in seven different categories. At the end of the game, each player tries to be stronger than Rome - and, of course, stronger than any opponent. Through intrigue, however, a player can join forces with Rome and thus contribute to its victory over the slave revolt. PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game, up to eight players can compete for a foothold in the Roman Empire.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in PAX?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?