Brave Little Belgium cover
2019BGG rank #7,281

Brave Little Belgium

by Ryan Heilman · Hollandspiele

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Players2
Time30–60m
ComplexityMedium-Light
Age0+

About the game

What is Brave Little Belgium?

After Archduke Franz Ferdinand was shot dead by a Serbian nationalist in Sarajevo, a series of events propelled the great nations of Europe to prepare for war. By August 3rd, Germany had declared war on both Russia and France and was preparing to invade France through neutral Belgium. In Brave Little Belgium, you assume the role of either the Germans or the Allies (Belgians, French, and British) at the start of World War I. As the Germans, can you quickly smash through Belgium without committing too many atrocities? As the Allies, can you slow down the German advance and halt their plans to capture France? This quick-playing wargame uses a point to point map and a chit pull mechanism to simulate the beginning of World War I on the western front. The game takes place over the period of time between August 4 and August 27, 1914. Each turn represents three days. In each turn, you pull chits representing the different generals and armies in the battle. A pulled chit allows you to move that army and battle opposing armies. Random event chits are also included and when you pull and activate them, you can use them to help you or hurt the other player. If you are the German player, you must try to get through Belgium as quickly as possible while also destroying the two major forts at Liege and Namur. If you can do so quicker than it historically occurred, you win the game. Anything less than this is a draw or a win for the Allies. -description from designer

How it plays

Mechanics

Chit-Pull SystemDice RollingMovement PointsPoint to Point MovementSimulation

On the shelf

Categories

WargameWorld War I

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Brave Little Belgium?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?