Bios: Megafauna cover
2011BGG rank #4,451

Bios: Megafauna

by Phil Eklund · Sierra Madre Games

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Players1–4
Time60–120m
ComplexityMedium-Heavy
Age12+

About the game

What is Bios: Megafauna?

In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna

How it plays

Mechanics

Area Majority / InfluenceEnd Game BonusesEventsGrid MovementHidden Victory PointsIncrease Value of Unchosen ResourcesMovement PointsMulti-Use CardsOpen DraftingSimulationSolo / Solitaire GameSquare GridSudden Death EndingTagsVariable Player PowersVariable Set-up

On the shelf

Categories

AnimalsEnvironmentalPrehistoric

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Bios: Megafauna?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?