To Court the King cover
2006BGG rank #2,695

To Court the King

by Thomas Lehmann · AMIGO

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Players2–5
Time45m
ComplexityLight
Age10+

About the game

What is To Court the King?

In this game, the players are petitioners at the royal court, trying to gain the King's favor. To do so, they must first gain the help of the servants and petty officials at the court, who can then help them gain access to the nobility, who, in turn, can help to reach the king. The game is played in turns. On their turn, a player will gather their dice, roll them, set aside at least one, and roll the remaining dice again, until all dice have been set aside. After that, they select a character who will help. Each character requires a certain combination of dice (such as two pairs or dice that show at least 30 points). The character will give the player some benefits on later rolls, such as an additional die or the ability to modify the results of a roll. The game ends when a player gains the support of the Queen (and temporary favor of the King, winning ties in the final roll-off). Now, all players try to gain a dice result of as many equal dice as possible (7x 2s, 8x 6s, etc). The player who gets the longest, highest result gains the favor of the King and wins. Contents: 12 Dice, 60 character cards, 5 player aids, 1 marker, rules.

How it plays

Mechanics

Dice RollingOpen DraftingPattern BuildingRe-rolling and Locking

On the shelf

Categories

DiceMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in To Court the King?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?