Jeff Davis: The Confederacy at War cover
2019BGG rank #9,357

Jeff Davis: The Confederacy at War

by Ben Madison · White Dog Games

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Players1
Time60–240m
ComplexityMedium-Light
Age12+

About the game

What is Jeff Davis: The Confederacy at War?

"Jeff Davis: The Confederacy at War" is a Strategic level solitaire board wargame designed by Charles S. Roberts Award-winner R. Ben Madison and published by White Dog Games. You play President Jefferson Davis, managing the Confederate government and the Southern war effort. Your choices help determine the fate of great armies and the titanic struggle between Lee and Grant as well as peripheral or more dispersed campaigns like Morgan’s Ohio raid and Indian Territory. Decide which famous generals are worthy of scarce artillery and ironclads resources, while you unleash bushwhackers behind Union lines and rush reinforcements into battle on your rickety rail network. Back in Richmond, you’ll push the Confederate Congress to enact your reforms and overcome the inefficiency of States’ Rights as you defend key cities vital to your political survival. Dispatch your cabinet members as economic troubleshooters to prop up agriculture, industry and infrastructure for the war effort. Slavery is a major factor in your economy, but you will pay for most of your actions through the cat-and-mouse game of blockade running. Choose which armies to supply, or to invade the North as you calculate where the next Union hammer might fall. Can you hold out long enough, or trigger British and French intervention? Re-fight the Civil War as Jeff Davis! —description from the publisher

How it plays

Mechanics

Action / EventAction PointsArea MovementDice RollingEventsIncomeMovement PointsPoint to Point MovementRandom ProductionScenario / Mission / Campaign GameSimulationSolo / Solitaire Game

On the shelf

Categories

American Civil WarCivil WarEconomicPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Jeff Davis: The Confederacy at War?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?