Two Rooms and a Boom cover
2013BGG rank #1,215

Two Rooms and a Boom

by Alan Gerding, Sean McCoy · 17wanzy (Yihu BG)

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Players6–30
Time7–20m
ComplexityLight
Age8+

About the game

What is Two Rooms and a Boom?

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

How it plays

Mechanics

ActingElapsed Real Time EndingHidden RolesReal-TimeTeam-Based GameVariable Player PowersVoting

On the shelf

Categories

BluffingCard GameDeductionNegotiationParty GamePrint & PlayReal-timeSpies / Secret Agents

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Two Rooms and a Boom?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?