Habemus Papam cover
2025BGG rank #9,086

Habemus Papam

by Francisco Gradaille · Salt & Pepper Games

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Players3–6
Time45–60m
ComplexityMedium-Light
Age12+

About the game

What is Habemus Papam?

Step into the heart of the Conclave, where tradition, intrigue, and ambition collide. In Habemus Papam, players take on the roles of Cardinal factions, each representing distinct interests within the Catholic Church. Your mission? To influence the election of the next Pope by supporting a candidate whose traits align with your faction's public profile — covering their stance on the church, age, personality, and origin — while secretly pursuing a hidden agenda that might conflict with your stated goals. Strategic use of influence is at the core of the game. This resource serves dual purposes; influence is the currency for playing powerful cards and swaying the vote, but it's also your points, so spend it wisely. Each round, you gain more influence by advancing your interests through candidates who garner widespread support, but negotiation is crucial. Forge alliances, eliminate threats, and outmaneuver rivals to secure your faction's dominance. Deduction plays a vital role because uncovering the hidden motives of others can shift the balance of power. At the end of each of the first four rounds, the Conclave may declare a "Fumata Blanca" — crowning a Pope and triggering final scoring — or a "Fumata Negra", signaling another round of intrigue. If no Pope is elected after five rounds, the game concludes with or without a Pontiff, and the final score is tallied. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceBetting and BluffingEnd Game BonusesHand ManagementHidden RolesNegotiation

On the shelf

Categories

NegotiationPoliticalReligious

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Habemus Papam?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?