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Abroad
by Rodrigo Rego, Danilo Valente · 1 More Time Games
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About the game
What is Abroad?
You've always wanted to travel the world, and now you have a chance to do it for a living! A position has opened up at the most prestigious travel guide publisher, and you have four weeks in Europe to show that you are the right person for the job. Visit stunning locations, meet locals, get insider tips, collect postcards from famous attractions, and maybe even visit a festival on weekends or fulfill an adventure worthy of a bucket list. Europe awaits you in Abroad, and you need to figure out how you're going to make the most of the opportunity. You'll start with a hand of seven location cards from a deck of 240, as well as a postcard with an endgame goal. Start in your choice of Europe's ten regions. The game lasts four rounds, with each round consisting of seven days. Take turns in a round until you have spent all of your days. On a turn, you can stay where you are, or travel to a new location by plane (by spending money) or by train (be spending energy). Then take one of four activities: Write about the location. Rest, spending a day and three cards to earn 2 energy. Plan, spending a day to draw three cards. Carry out an activity, spending as many days as listed on a card in your hand matching your region. After four rounds, score all your postcards based on whether you met their primary or secondary goal, then see who has logged the most points as evidence of their awesome travel skills. For the solo game of Abroad, you compete against a bot that always has three location cards in a row that determine where it travels next, although you spend money or energy to discard its locations and send it elsewhere.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Abroad?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?