/pic4304755.jpg)
DC Deck-Building Game: Rivals – Green Lantern vs Sinestro
by Nathaniel Yamaguchi · Cryptozoic Entertainment
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is DC Deck-Building Game: Rivals – Green Lantern vs Sinestro?
DC Comics Deck-Building Game: Rivals – Green Lantern vs Sinestro sets out to recreate the never-ending conflict between Hal Jordan and Sinestro. The 98 cards in the set include new heroes, villains, equipment, locations, constructs, and features two different approaches to play. The Sinestro side is built around attack and forcing his opponent to take bad cards, while the Green Lantern side prefers drawing extra cards and a strong defense. In more detail, players take on the roles of Green Lantern and Sinestro. Each oversized character card has a cost of 9, 12, or 15 and has a unique ability. As they are defeated, the characters grow in difficulty to take down, and their abilities also improve. Players start off on an even playing field with identical decks of cards. They then use the cards in their hands and special abilities to buy bigger and better cards. As the game progresses, each player's deck becomes unique, strengthened by their decisions. Players attack and defend until Green Lantern or Sinestro stands supreme over his iconic rival! The DC Deck-Building Game: Rivals – Green Lantern vs. Sinestro is fully compatible with the earlier Rivals – Batman vs. The Joker and the Confrontations set. It is also compatible with all other Cerberus Engine games.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in DC Deck-Building Game: Rivals – Green Lantern vs Sinestro?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?