Rory's Story Cubes: Voyages cover
2011BGG rank #4,887

Rory's Story Cubes: Voyages

by Rory O'Connor · The Creativity Hub

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Players1–12
Time20m
ComplexityLight
Age8+

About the game

What is Rory's Story Cubes: Voyages?

Roll the cubes, begin with "Far, far away...", start with the first symbol to grab your attention, and tell a story that links together all nine face-up images. There is no wrong answer, as the goal is to let the images spark your imagination. Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes, while also being a standalone item. Made to the same high quality as the original set, the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play. As with Rory's Story Cubes, you can play Voyages as a game for one or more players, as a party game for three or more, or as an improv game in which each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor. Integrates with Rory's Story Cubes Rory's Story Cubes: Actions

How it plays

Mechanics

Cooperative GameDice RollingPattern RecognitionStorytelling

On the shelf

Categories

Children's GameDiceEducationalHumorParty GamePuzzle

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Rory's Story Cubes: Voyages?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?