/pic30564.jpg)
Achtung: Spitfire! – WWII Air Combat Over Europe 1940-1943
by J. D. Webster · Clash of Arms Games
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Achtung: Spitfire! – WWII Air Combat Over Europe 1940-1943?
Second of J.D. Webster's World War II air combat wargames Fighting Wings series. Tactical WW2 Air Combat game with mechanics upgraded from Over the Reich (first game in series). Focuses on air to air and air to ground combat during the Battle of Britain with some before (Battle of France) and some afterward (Western Europe through 1942). Mechanics are based on fairly realistic energy physics. Aircraft capabilities modeled closely on differences between the performance of the aircraft. A turn represents 4.1 seconds; a hex represents 100 yards. The game system is more complex than the other games of this type of combat such as Mustangs or Dauntless/Air Force Dauntless Expansion Kit. The system includes an operational scale to handle flying an entire mission. With Achtung long OOP, if you'd like to get into the Fighting Wings system with a good on-ramp, check out the Kickstarter from Against the Odds. "Tiger Wings" covers early air combat in the Pacific. Funded in 2 hours, it is clicking off great stretch goals.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Achtung: Spitfire! – WWII Air Combat Over Europe 1940-1943?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?