SeaFall cover
2016BGG rank #4,391

SeaFall

by Rob Daviau · IronWall Games

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Players3–5
Time120–180m
ComplexityMedium-Heavy
Age14+

About the game

What is SeaFall?

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

How it plays

Mechanics

Campaign / Battle Card DrivenGrid MovementHand ManagementLegacy GameTradingVariable Player Powers

On the shelf

Categories

CivilizationExplorationNautical

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in SeaFall?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?