10 Days in the USA cover
2003BGG rank #3,181

10 Days in the USA

by Alan R. Moon, Aaron Weissblum · Out of the Box Publishing

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Players2–4
Time30m
ComplexityLight
Age10+

About the game

What is 10 Days in the USA?

You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. This is the first installment in the 10 Days in series. There are 50 state tiles, 10 colored airplane tiles, and 6 car tiles. Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with the replaced tile (or the unused drawn tile) discarded onto any of the face-up piles. When a player has all their days connected correctly, they win the game. Travel Connections: By Foot - bordering state tiles may be placed side-by-side By Automobile - states may be connected by driving through a third state which borders them both (the car tile is put between them) By Air - Two states of the same color may be connected by a same-color airplane placed between them

How it plays

Mechanics

ConnectionsHand Management

On the shelf

Categories

EducationalTravel

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 10 Days in the USA?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?