Snap Ships Tactics cover
2023BGG rank #7,475

Snap Ships Tactics

by Josh Derksen · Snap Ships

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Players1–4
Time30–120m
ComplexityMedium-Light
Age14+

About the game

What is Snap Ships Tactics?

Snap Ships Tactics is a revolutionary miniatures battle game you play with modular, fully customizable ship models. In the future, humanity is under constant attack from a brutal alien hive mind known as The Komplex. Facing them are the pilots of the Forge: commanders of spacecraft known as Snap Ships. Fast attack craft, interceptors, armored bombers, dropships, and support craft - Snap Ships are constructed from modular components allowing ships to be outfitted on-the-fly for the specific mission at hand. In Snap Ships Tactics, each player builds a custom miniature ship (or a squadron of them) and commands them in intense tactical combat over a series of rounds. Ships are completely modular and built from a library of hundreds of unique plastic components. Ships maneuver across a freeform battlefield, as players allocate power to their ship's unique systems to move, evade, and fire many different weapons. They can take advantage of battlefield hazards and terrain to gain the upper hand and seek to destroy the ships in their opponent’s squadron. Game Features: BUILD a ship from scratch and equip it to fit your play style DETAILED miniatures using the quick-to-build yet high fidelity Snap Ships system BATTLE across a configurable play space using an innovative movement system HUNDREDS of components to choose from across multiple ship and unit sizes VS, CO-OP and SOLO modes with a card driven AI system that lets you dogfight against the game Snap Ships Tactics: because the best ship is the one you create! —decription from the designer

How it plays

Mechanics

Action PointsCooperative GameCritical Hits and FailuresDeck ConstructionDice RollingMeasurement MovementMovement TemplateVariable Set-up

On the shelf

Categories

MiniaturesScience FictionWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Snap Ships Tactics?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?