Phase 10 Dice cover
1993BGG rank #30,166

Phase 10 Dice

by Garrett J. Donner, Michael S. Steer · F.X. Schmid

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Players1–8
Time30m
ComplexityLight
Age8+

About the game

What is Phase 10 Dice?

You win the game by being first to get through the 10 Phases with the highest overall score. Six of the dice contain all the high numbers. Each of these is numbered 5 through 10 in the four colours. The other four dice contain the low numbers and the Wild (W) faces. Each of these dice is numbered 1, 2, 3, 4, W, W in the four colours. In a turn, the player starts by rolling all ten dice. The player may then set aside any dice he wishes to keep. He makes a second roll with the remaining dice. He may set aside some of these dice, adding them to those already set aside; he may also take back some of the dice previously set aside. Then he makes a third and final roll, scores and ends his turn. Each phase specifies which dice are needed (sets, runs, flushes), so this is sort of sequential Yahtzee.

How it plays

Mechanics

Dice RollingPaper-and-PencilPush Your LuckRe-rolling and LockingSet Collection

On the shelf

Categories

Dice

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Phase 10 Dice?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?