Medieval Academy cover
2014BGG rank #1,565

Medieval Academy

by Nicolas Poncin · Blue Cocker Games

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Players2–5
Time30m
ComplexityLight
Age8+

About the game

What is Medieval Academy?

"Squires, welcome to Medieval Academy, the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments, complete dangerous Quests, and polish your Education. You'll also have to serve the king, and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur, so it's time to show what you’re capable of." —Father Advevan Nicolus Emilius, chairman of the Medieval Academy. In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks. At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!

How it plays

Mechanics

Area Majority / InfluenceClosed DraftingHand ManagementModular BoardSimultaneous Action SelectionVariable Set-up

On the shelf

Categories

Card GameMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Medieval Academy?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?