Clacks: A Discworld Board Game cover
2015BGG rank #8,767

Clacks: A Discworld Board Game

by Leonard Boyd, David Brashaw · Backspindle Games Ltd.

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Players1–4
Time45–30m
ComplexityMedium-Light
Age8+

About the game

What is Clacks: A Discworld Board Game?

Clacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal. Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly "volunteered" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua. Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game.

How it plays

Mechanics

Action PointsCooperative GamePattern BuildingPattern RecognitionTake That

On the shelf

Categories

Abstract StrategyNovel-based

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Clacks: A Discworld Board Game?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?