Wizards Cup cover
2023BGG rank #7,964

Wizards Cup

by Seiji Kanai · JELLY JELLY GAMES

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2
Time15–30m
ComplexityLight
Age10+

About the game

What is Wizards Cup?

Tonight starts the Wizards' Cup, a magical dueling tournament held once every century. As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out. In Wizards Cup, you want to build the best team you can, anticipating how your opponent might attack. Each player starts with a set of 18 cards, and your opponent draws a card at random from your deck that must be one of the wizards on your team. You then choose five more wizards, arrange five of the six wizards into a deck, then place the sixth aside in a waiting zone. Each player reveals their top wizard and places it in the duel zone, then you see who wins. Resolve wizard powers first, then (if needed) compare the elements on these cards (e.g., light beats shadow, nature beats water); if they share the same element, compare values. The losing wizard heads to that player's discard pile, then they draw the next wizard from their deck to go against the opposing victorious wizard. Keep resolving duels until a player has no cards remaining; the other player claims a victory token. Each player can then swap one wizard from their six with an unused card, after which they again create a five-card deck and duel. Whoever collects two victory tokens first wins. ____ 100年に一度開催される魔法大会、ウィザーズ・カップが今夜ついに開幕。あなたは一国の王として、王国から最高の魔法使いを6人選び、出場順を決めましょう。 そう、あなたの役割はここで終わり。後はあなたの信頼する魔法使いたちの戦いを見守るだけ。最高のチーム編成と戦略で戦いに勝利し、自国の強さを魔法界に誇りましょう。

How it plays

Mechanics

Deck ConstructionRock-Paper-Scissors

On the shelf

Categories

Card GameFantasyFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Wizards Cup?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?