Shadow Moon Syndicates cover
2026BGG rank #9,643

Shadow Moon Syndicates

by Jarrod Carmichael · Arkus Games

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Players2–5
Time60–90m
ComplexityMedium-Light
Age14+

About the game

What is Shadow Moon Syndicates?

What was once a small rag-tag mining colony, Shadow Moon has grown to become the greatest trading hub of the outer sector — but beneath the thin veneer of legitimacy lies a plague of desperate, corrupt, and highly motivated criminal syndicates. Here, success is for the sinful, and fortunes are won through daring heists and ruthless raids. Rub shoulders with the street thugs, corporate operatives, and two-faced humanitarians as you build your syndicate from the underbelly of society to establish your influence over Shadow Moon. In Shadow Moon Syndicates, 2-5 players take on the role of a syndicate crime boss. Over three rounds, players use their hand of cards to nefariously influence regions of the Shadow Moon, carry out high-stakes criminal operations, and assemble their specialists for the game's finale. How players manage their cards is the key to placing influence in the most effective way to gain lucrative credits, complete missions, and overcome their rivals for ascendancy. The player who accumulates the most credits by game's end wins. Will you be the one to rise above the rest, turning sin into success, to become the Sovereign of Shadow Moon? —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceHand ManagementOpen DraftingSet Collection

On the shelf

Categories

MafiaScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Shadow Moon Syndicates?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?