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Sharp Shooters
by Jeffrey Breslow, Howard J. Morrison, Rouben Terzian · F.X. Schmid
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About the game
What is Sharp Shooters?
From the description on the box: "A fistful of dice to roll. Challenging cards to build them on. Fast-moving play and shifting strategies. It’s a good bet Sharp Shooters will be your favorite dice game ever. Players roll dice to build rows on a common card. Win chips by placing the last die in a row. Score for straights, full houses, 4 of a kind, and more. Every turn is a brand new challenge. How many dice will you place, and where? Will you risk another roll? As the card builds, so does the tension. Can you keep point-snatching opponents from finishing rows? To win, have the most points when the game ends!" Games Magazine's 1996 Game of the Year. Each player, armed with a fistful of dice, starts his turn by rolling 5 dice and placing as many of them as possible on a card, though you must always place at least one if you can. Each card has 6 rows, with from 1 to six dice pictured in each row. These are in various combinations, and dice must be placed in order in each row. As long as you place at least one die, and you have not used all of your 5 dice, you can then choose to roll again. If you choose to stop, or you roll dice with no legal placement available, your turn is over. Scoring is achieved by placing the last die in a row and scoring can be a negative. When the last row of a card is scored it is removed and a new card replaces it. Play until a predetermined number of cards are scored. Won Games Magazine Game of the Year award in 1995. Reimplemented as "Royal Casino" by Ravensburger
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Sharp Shooters?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?