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Typewriter
by Tim Fowers · Fowers Games
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About the game
What is Typewriter?
Spell words, flip your typewriter keys, and build combos in this new game in the Paperback series. This travel-ready game comes in a small box, and can even be stored in the included zipper bag. Acrylic tiles instead of cards mean even a bit of rain or ocean spray won't dampen your fun. Every turn, you will spell a word with the tiles in front of you. Use all your starting tiles in the word to send a tile to your scoring stack. And at the end of each round you'll grab a shiny new tile for yourself from the offer. Since you can only take a tile from the offer after your turn, you can start spelling out your next word while the other players take their turns. Sounds simple enough. But there's one more twist: every time you spell a word, you'll flip all the tiles in that word, revealing new letters and a completely new puzzle. The tiles you take might have potent abilities that can be recharged by using a letter in your word to flip them back over, or you might grab tiles that help you score set collection points at the end of the game. Other tiles are bigrams that let you claim common vowels, and sometimes a tile just has a real tough letter that can score for real big points. —description from the designer
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Typewriter?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?