Pandemic: Rising Tide cover
2017BGG rank #1,033

Pandemic: Rising Tide

by Jeroen Doumen, Matt Leacock · Z-Man Games

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Players2–5
Time45m
ComplexityMedium-Light
Age8+

About the game

What is Pandemic: Rising Tide?

It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough. In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work. Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board. To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.

How it plays

Mechanics

Action PointsArea MovementCooperative GameHand ManagementSet CollectionSolo / Solitaire GameTradingVariable Player Powers

On the shelf

Categories

Environmental

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Pandemic: Rising Tide?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?