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Pagan: Fate of Roanoke
by Kasper Kjær Christiansen, Kåre Storgaard · Wyrmgold GmbH
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About the game
What is Pagan: Fate of Roanoke?
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587. The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers. As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition. The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018. -description from publisher
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Pagan: Fate of Roanoke?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?