Roll for Adventure cover
2018BGG rank #3,779

Roll for Adventure

by Matthew Dunstan, Brett J. Gilbert · KOSMOS

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Players2–4
Time30m
ComplexityMedium-Light
Age10+

About the game

What is Roll for Adventure?

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

How it plays

Mechanics

Cooperative GameDice RollingModular BoardVariable Player PowersVariable Set-up

On the shelf

Categories

DiceFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Roll for Adventure?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?