Orléans cover
2014BGG rank #36

Orléans

by Reiner Stockhausen · dlp games

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Players2–5
Time90m
ComplexityMedium
Age12+

About the game

What is Orléans?

During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate. You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

How it plays

Mechanics

ContractsDeck, Bag, and Pool BuildingEnd Game BonusesEventsKill StealPoint to Point MovementSimultaneous Action SelectionTech Trees / Tech TracksTurn Order: ProgressiveVariable Set-upWorker Placement, Different Worker Types

On the shelf

Categories

MedievalReligiousTravel

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Orléans?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?