Swashbuckler: A Game of Swordplay and Derring-do cover
1980BGG rank #7,807

Swashbuckler: A Game of Swordplay and Derring-do

by T. O'Neill, S. Craig Taylor · Yaquinto

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Players2–6
Time90m
ComplexityMedium-Light
Age12+

About the game

What is Swashbuckler: A Game of Swordplay and Derring-do?

This light hearted game was an inspiration for RoboRally where players plan out their actions simultaneously and then resolve them. The game is played in one of two locations - a tavern or the deck of a ship. Players can topple tables, throw mugs, swing on chandeliers, and yank carpets. There are rules for being stunned, taking damage, and using a variety of weapons and hand to hand combat.

How it plays

Mechanics

Action QueueSimultaneous Action SelectionSquare Grid

On the shelf

Categories

FightingPike and ShotPiratesRenaissanceWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Swashbuckler: A Game of Swordplay and Derring-do?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?