Shogun cover
2006BGG rank #315

Shogun

by Dirk Henn · Queen Games

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Players3–5
Time90–120m
ComplexityMedium
Age12+

About the game

What is Shogun?

Japan during the Sengoku or “Warring States” Period (approx. 1467-1573): each player assumes the role of a great Daimyo, leading their troops to conquer the provinces of the Japanese islands. Each Daimyo has the same 10 possible actions to develop his kingdom and score points. Each round, the players decide which of their actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube Tower plays the leading role: cubes (representing troops) from both sides are thrown in together, and those that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points at the end of the game becomes – SHOGUN! Shogun is based on the Wallenstein game system. The game is an international edition with language-independent components and five language-dependent rule booklets. Re-implements: Wallenstein

How it plays

Mechanics

Action QueueArea Majority / InfluenceArea MovementAuction / BiddingCube TowerSimultaneous Action SelectionVariable Phase Order

On the shelf

Categories

EconomicMedievalTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Shogun?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?