Warhammer Underworlds: Shadespire cover
2017BGG rank #1,253

Warhammer Underworlds: Shadespire

by David Sanders · Games Workshop Ltd.

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Players2
Time30m
ComplexityMedium-Light
Age12+

About the game

What is Warhammer Underworlds: Shadespire?

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced, small-scale tactical games that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organized play system for this game, right from day one. The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.) The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceDeck ConstructionDice RollingGrid MovementHand ManagementLine of SightModular BoardVariable Player Powers

On the shelf

Categories

Card GameCollectible ComponentsDiceFantasyFightingMiniatures

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Warhammer Underworlds: Shadespire?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?