The Speed of Heat: Air Combat Over Korean and Vietnam cover
1992BGG rank #7,623

The Speed of Heat: Air Combat Over Korean and Vietnam

by J. D. Webster · Clash of Arms Games

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Players2
Time150m
ComplexityMedium-Heavy
Age12+

About the game

What is The Speed of Heat: Air Combat Over Korean and Vietnam?

The Speed of Heat is a simulation that depicts air-to-air combat and air-to-ground combat during the Korean and Vietnam conflicts. The game is a tactical representation with each turn representing 12 seconds of real time, each hex covering a distance 1/3 of a statute mile, each altitude level representing 1000 feet of height, each counter representing a single jet. Each aircraft flies differently accordingly to its actual aerodynamic properties. Each type comes with an aircraft data card depicting its qualities, weapon loadouts. The rules included in The Speed of Heat are the second generation rules of that previously seen in GDW's Air Superiority and Air Strike. The game includes a 72-page rulebook, 48-page scenario book, 240 counters, 6 geomorphic map sections, 20 two-sided aircraft data cards, 12 two-sided player aids and one ten-sided die.

How it plays

Mechanics

Dice RollingHexagon GridVariable Phase Order

On the shelf

Categories

Aviation / FlightKorean WarModern WarfareVietnam WarWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Speed of Heat: Air Combat Over Korean and Vietnam?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?