/pic354953.jpg)
Sid Meier's Civilization: The Boardgame
by Glenn Drover
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Sid Meier's Civilization: The Boardgame?
This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game. A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people. Each player’s civilization : Explores the world around them, discovering resources and the native people that defend them. Expands by sending settlers out to create new cities. Researches new technologies to gain advantages over the other players. Builds unique “Wonders of the World”. Increases the size of their cities (4 sizes from village to metropolis) to increase production. Builds military units to defend what’s theirs, and to conquer what’s not. Features: 2 sets of rules (standard, and advanced) allow anyone to play the game. 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras. Over 100 full color Technology and Wonder cards. A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer. This game has been reimplemented in 2007 as Civilization CHR ("open source" project)
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Sid Meier's Civilization: The Boardgame?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?