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Arkham Horror: The Card Game (Revised Core Set)
by Nate French, MJ Newman · Fantasy Flight Games
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About the game
What is Arkham Horror: The Card Game (Revised Core Set)?
The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all. In this game, you, on your own or with a friend (or up to three friends in this revised version), become characters within the quiet New England town of Arkham and work to investigate the recent strange happenings and solve the mysteries. You have your talents, sure, but you also have your flaws. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Each of your adventures in Arkham Horror LCG carries you deeper into mystery. Arkham Horror: The Card Game is a campaign based game. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you. This revised edition is 100% compatible with all material previously published. Players who have all of the content released before this revised starter set will not find any new cards; this set contains the same cards, just more copies of them (and some with new art). "Old-timers" can continue where they left off under the new two-boxes campaign format (replacing the old "deluxe expansion + mythos packs" format) starting with Edge of the Earth.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Arkham Horror: The Card Game (Revised Core Set)?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?