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MicroMacro: Crime City – All In
by Johannes Sich · Edition Spielwiese
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About the game
What is MicroMacro: Crime City – All In?
With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the previous plans, 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more sophisticated and criminal than ever before! The aim is to determine motives, find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently, no previous knowledge from the other two parts is required. —description from the publisher
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in MicroMacro: Crime City – All In?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?