Tapestry cover
2019BGG rank #296

Tapestry

by Jamey Stegmaier · Stonemaier Games

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Players1–5
Time90–120m
ComplexityMedium-Light
Age12+

About the game

What is Tapestry?

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique! In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceCard Play Conflict ResolutionContractsDice RollingDie Icon ResolutionEventsGrid CoverageHand ManagementHexagon GridIncomeMap AdditionMultiple MapsOnce-Per-Game AbilitiesOpen DraftingPush Your LuckSolo / Solitaire GameSquare GridTagsTake ThatTech Trees / Tech TracksTile PlacementVariable Player PowersVariable Set-up

On the shelf

Categories

CivilizationTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tapestry?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?