Sword of Rome: Conquest of Italy, 362-272 BC cover
2004BGG rank #2,011

Sword of Rome: Conquest of Italy, 362-272 BC

by Wray Ferrell · GMT Games

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Players2–5
Time360m
ComplexityMedium
Age12+

About the game

What is Sword of Rome: Conquest of Italy, 362-272 BC?

"The Sword of Rome" is the latest in GMT’s acclaimed line of card-driven board wargames. It uses the popular base system invented by Mark Herman and featured in Ted Raicer’s Paths of Glory. This time, event cards and point-to-point maneuver enable up to four players to recreate the vicious struggles among the peoples of Italy and Sicily in 4th and 3rd Centuries BC. Who will dominate the western Mediterranean–and with it earn the right to vie for control of the known world? The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards. The interplay of each power’s special strengths, of the strategy decks’ 152 event cards, and of up to four players’ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered. Expanded by: The Sword of Rome: 5th Player Expansion Sword of Rome: Deluxe Map Sword of Rome: Conquest of Italy, 362-272 BC Mounted Map

How it plays

Mechanics

Campaign / Battle Card DrivenDice RollingEventsPoint to Point MovementSimulationVariable Player Powers

On the shelf

Categories

AncientPoliticalTerritory BuildingWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Sword of Rome: Conquest of Italy, 362-272 BC?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?