Splendor cover
2014BGG rank #243

Splendor

by Marc André · Space Cowboys

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Players2–4
Time30m
ComplexityLight
Age10+

About the game

What is Splendor?

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

How it plays

Mechanics

ContractsOpen DraftingRaceSet Collection

On the shelf

Categories

Card GameEconomicRenaissance

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Splendor?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?