Inventors of the South Tigris cover
2024BGG rank #1,458

Inventors of the South Tigris

by S J Macdonald, Shem Phillips · Garphill Games

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Players1–4
Time90–120m
ComplexityHeavy
Age12+

About the game

What is Inventors of the South Tigris?

Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay? The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceDeck, Bag, and Pool BuildingHand ManagementSolo / Solitaire GameTrack MovementWorker PlacementWorker Placement with Dice Workers

On the shelf

Categories

ArabianDiceMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Inventors of the South Tigris?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?