Guilds of London cover
2016BGG rank #2,574

Guilds of London

by Tony Boydell · Surprised Stare Games Ltd

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Players1–4
Time45–90m
ComplexityMedium
Age10+

About the game

What is Guilds of London?

London: The biggest, most important and richest city in England in the late medieval and early modern periods. The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day. In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.

How it plays

Mechanics

Area Majority / InfluenceHand ManagementModular Board

On the shelf

Categories

Medieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Guilds of London?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?