/pic2502709.jpg)
Rattle, Battle, Grab the Loot
by Ignacy Trzewiczek · Cranio Creations
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Rattle, Battle, Grab the Loot?
Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew, upgrade your ship, and give your treasure to the Pirate King for fame and glory! Rattle, Battle, Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round, the players battle it out with merchant vessels and other ships, trying to grab as much loot as possible. One player takes dice from all the players, rattles them in their hand, then tosses them into the game box to resolve the battle. Where your dice land in the box, in addition to the symbols rolled, determines the results of the battle, then players claim their loot. Players may now return to port to upgrade their ship, hire new crew, or give their goods to the Pirate King for his favor. When upgrading their ship, players use physical pieces to assemble their vessel, making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members, there will be unique item upgrades and crew that can make your ship stand out among the crowd! At the end of the game, the player who earned the most favor from the Pirate King wins! *Note: Per the publisher, unfortunately there's a misprint in the components list in the rulebook: The correct numbers of Loot tokens in the box are: 10 Spices 18 Rum 18 Fabrics 10 Valuables Also, the correct number of Special Loot cards from the mini-expansion is 5 (not 8).
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Rattle, Battle, Grab the Loot?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?