/pic4699021.png)
No Motherland Without: North Korea in Crisis and Cold War
by Daniel Bullock · Compass Games
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is No Motherland Without: North Korea in Crisis and Cold War?
No Motherland Without is a card-driven strategy game for two players. The game depicts the struggles of the Kim Regime from 1953 to present day North Korea against the West. In the aftermath of the Korean Armistice Agreement, the Korean peninsula divided in two. While its signature marked a cessation of armed conflict, the war was not over. In over six decades since the armistice was signed, three generations of the Kim regime resisted Chinese and Soviet influence, endured floods, famine, isolation and economic sanctions while defiantly pursuing nuclear weapons. One player will be the DPRK (Democratic People’s Republic of Korea), seeking a nuclear deterrent to invasion, improving living standards to prevent uprising, and purging elites to prevent a coup. Another player will be the West, aiding defectors to obtain intel, stymieing the missile program to secure the region, implementing sanctions to impede the North Korean economy and further isolating the DPRK from the global community to intensify pressure on the regime. —description from the designer
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in No Motherland Without: North Korea in Crisis and Cold War?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?