Skytear cover
2020BGG rank #3,081

Skytear

by Riccardo Neri, Giacomo Neri, Riccardo Parmeggiani · PvP Geeks

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Players2–4
Time45m
ComplexityMedium
Age13+

About the game

What is Skytear?

Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe. Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies' towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game, allowing for potential bluffing or feints by switching objective. Skytear is diceless, instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier, reducing the effectiveness of most attacks. At the same time, drafting a particular hero provides you with their associated cards, meaning flexibility can be integrated into your hero selections. With two maps, 32 heroes, and over 65 power cards at launch, Skytear is an extremely replayable tactical experience.

How it plays

Mechanics

Action PointsArea Majority / InfluenceDeck, Bag, and Pool BuildingGrid MovementHand ManagementModular BoardOpen DraftingVariable Player Powers

On the shelf

Categories

Card GameFantasyFightingMiniaturesVideo Game Theme

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Skytear?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?