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Keltis: Der Weg der Steine Mitbringspiel
by Reiner Knizia · Devir
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About the game
What is Keltis: Der Weg der Steine Mitbringspiel?
In Keltis: Der Weg der Steine Mitbringspiel, a small standalone game in the Keltis family, the familiar idea of creating a numerical sequence is mixed with a press-your-luck element. On a turn, you either take a tile from the center of the table and add it to your tableau or flip a face-down tile, then either leave it in place or add it to your tableau. Tiles come in five colors numbered 0-10, and when you place the second tile of a color, you lock in whether you're ascending or descending in that color. For example, if you take a blue 2, then a blue 4, you can place only blue 5-10 in the future. Some tiles have a symbol that grant you another turn immediately. When the final tile is flipped, the game ends after that player finishes their turn. If you've collected only 1-2 tiles of a color, you lose points; the same applies if you collect fewer than two "wishing stones", a symbol scattered across multiple colors. Sum your score for all five colors and wishing stones, then add any bonus points on tiles you collected. Whoever has the highest score wins.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Keltis: Der Weg der Steine Mitbringspiel?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?