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Herbaceous
by Eduardo Baraf, Steve Finn · Dr. Finn's Games
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About the game
What is Herbaceous?
In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers, each of which allows a different grouping action: Group herbs of same type Group different types Group pairs Group any three types (same or different) On your turn, you draw a herb, then decide to either keep it in your personal collection or put in into the communal pile. If kept, the next card goes to the communal pile; if placed in the communal pile, the next card goes in your personal collection. At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again. At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Herbaceous?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?