Herbaceous cover
2017BGG rank #1,199

Herbaceous

by Eduardo Baraf, Steve Finn · Dr. Finn's Games

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Players1–4
Time15–20m
ComplexityLight
Age8+

About the game

What is Herbaceous?

In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers, each of which allows a different grouping action: Group herbs of same type Group different types Group pairs Group any three types (same or different) On your turn, you draw a herb, then decide to either keep it in your personal collection or put in into the communal pile. If kept, the next card goes to the communal pile; if placed in the communal pile, the next card goes in your personal collection. At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again. At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.

How it plays

Mechanics

Push Your LuckSet CollectionSolo / Solitaire Game

On the shelf

Categories

Card GamePrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Herbaceous?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?