The Desert Fox: Rommel's Campaign for North Africa April 1941-December 1942 cover
1981BGG rank #7,899

The Desert Fox: Rommel's Campaign for North Africa April 1941-December 1942

by Richard H. Berg · Six Angles

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2
Time120–1m
ComplexityMedium
Age12+

About the game

What is The Desert Fox: Rommel's Campaign for North Africa April 1941-December 1942?

Desert Fox is a brigade level simulation of the war in North Africa from the arrival of Er­win Rommel in March of 1941 until the end of 1942 when the Allies, landing amphibious forces in Western Africa, blockaded any chances for future Axis offensives in North Africa. The Axis player attempts to secure Libya and Egypt by seizing Alexandria, while the Allied (Commonwealth) player seeks to protect Alexandria and to contain the Axis forces. There are two scenarios in Desert Fox: a short, five-turn game, covering the Axis drive on Tobruk in the first few months of the conflict; and a campaign game, recreating the entire war in Northeast Africa. Components (SPI edition): two 11x17" maps one countersheet (from the SPI version introduction and user's description)

How it plays

Mechanics

Dice RollingGrid MovementHexagon GridMovement PointsRatio / Combat Results TableScenario / Mission / Campaign GameSimulationZone of Control

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Desert Fox: Rommel's Campaign for North Africa April 1941-December 1942?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?