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Embers
by Steven Aramini · Button Shy
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About the game
What is Embers?
The heroes' meager campfire sputters. Hungry beasts stalk the edges of the light, waiting for their feast. In the nightmarish darkness, the safety of dawn seems impossibly far away. Embers is a solo-only game of survival. Use your heroes to defend against waves of encroaching monsters and keep your campfire lit. Your band of heroes huddles around the dying fire. Use each hero's unique strengths and movements to defend the fire from attack and prepare for the next onslaught. As long as the fire lives, so do they. Each turn, spawn new monsters to face. Spend each hero’s action points to move them around the campfire, attack monsters, upgrade their abilities, support each other, and forage for material to keep the fire going. After the heroes act, the monsters strike: damage the nearest hero or even the fire itself. When the night card appears, a new round begins. Survive four full rounds without the fire being extinguished to win!
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Embers?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?