Swish cover
2011BGG rank #7,788

Swish

by Zvi Shalem, Gali Shimoni · asmodee

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Players2–6
Time10m
ComplexityLight
Age8+

About the game

What is Swish?

Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed "Swishes" – before opponents. Swish includes 60 transparent cards; each card has some combination of balls and hoops on it, with these items coming in four colors. To set up the game, lay out 16 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game. The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.

How it plays

Mechanics

Pattern BuildingPattern RecognitionSet CollectionSpeed Matching

On the shelf

Categories

Abstract StrategyCard GamePuzzleReal-time

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Swish?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?