Pax Transhumanity cover
2019BGG rank #2,245

Pax Transhumanity

by Matt Eklund · Ion Game Design

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Players1–4
Time60–150m
ComplexityHeavy
Age12+

About the game

What is Pax Transhumanity?

We are called to be architects of the future, not its victims. – R. Buckminster Fuller— What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.

How it plays

Mechanics

Hidden Victory PointsMarketMulti-Use CardsPattern RecognitionSudden Death EndingWorker Placement

On the shelf

Categories

EconomicIndustry / ManufacturingScience FictionSpace Exploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Pax Transhumanity?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?