Divine Right cover
1979BGG rank #4,599

Divine Right

by Barry Beadman, Glenn Rahman, Kenneth Rahman · Tactical Studies Rules (TSR)

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Players2–6
Time360m
ComplexityMedium
Age12+

About the game

What is Divine Right?

Divine Right combines combat, diplomacy, and role-playing into fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards. —description from the publisher

How it plays

Mechanics

Dice RollingEventsGrid MovementHexagon GridMovement PointsOpen DraftingPlayer EliminationSimulationVariable Phase OrderVariable Player PowersVariable Set-upZone of Control

On the shelf

Categories

FantasyPoliticalWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Divine Right?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?