What's He Building in There? cover
2013BGG rank #6,953

What's He Building in There?

by Sean Scott Garrity · Baksha Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–6
Time60m
ComplexityMedium
Age12+

About the game

What is What's He Building in There??

Now that you've got some experience as an Evil Doctor, it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail, however, so in addition to your Doomsday Machine, you'll have to build an Escape Plan. In the worker-placement style game What's He Building in There?, players use their Doctors and three henchmen to acquire resources at the available shops, acquire gold, visit the black markets, provide the "Genius at Work" labor (GAW), provide "Manual Labor" (ML), improve the Doctor's social standing, and invent things. You must complete both a Doomsday Machine and an Escape Plan, with higher level Doomsday Machines and Escape Plans garnering more victory points, and you need to do it quickly. Scotland Yard is getting suspicious, after all, so you have to do what you need to do in 15 turns. Players can earn additional victory points for fitting in with society, eccentricity, security and inventions. Play time is approximately 25-30 minutes per player.

How it plays

Mechanics

Hand ManagementOpen DraftingWorker Placement

On the shelf

Categories

EconomicIndustry / Manufacturing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in What's He Building in There??
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?