Dungeon Raiders cover
2018BGG rank #3,346

Dungeon Raiders

by Phil Walker-Harding · Devir

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Players3–5
Time20–30m
ComplexityLight
Age8+

About the game

What is Dungeon Raiders?

In Dungeon Raiders each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game. The dungeon is different each time you play, so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure, the adventurers will face the strongest and most horrendous boss monster! In this new release of Dungeon Raiders we have made major changes. The wound system no longer counts down from a wound total instead players will gain wounds as the day goes on. This has removed player elimination so no player is out of the game until the very end. The dungeon set up has also changed in this new edition. No longer do players have to shuffle half the face up into the half face down. It is now based on a separate dungeon deck that shows players which cards to have face up, and which cards will be face down. —description from the publisher

How it plays

Mechanics

Hand ManagementSimultaneous Action SelectionTake ThatVariable Player Powers

On the shelf

Categories

AdventureCard GameExplorationFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dungeon Raiders?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?